Others were smaller indies like Resogun and The Unfinished Swan. Some were tentpole titles like LittleBigPlanet 3 and Infamous Second Son. That year, the publisher had a hand in putting out dozens of games. Sony’s publishing strategy has radically changed since Hohokum’s release in 2014. Still, the niche title just isn’t the type of game you expect to see sporting a Sony logo. According to Annapurna Interactive, the studio has a few staffers who worked at Sony Santa Monica and were involved with the original release of Hohokum, allowing the company to work out a licensing deal with Sony. I got a shock when I saw Sony Santa Monica’s logo pop up on screen and remembered that the God of War studio helped bring the indie to PlayStation. While it’s certainly not the first art game of its kind, you can make a clear connection from Hohokum to recent games like Ynglet or this year’s Please, Touch the Artwork.īut what’s especially surprising about the title is that it was originally a Sony-published game. I lost track of time as I sailed from level to level taking in the vibrant illustrations and bopping along to its excellent soundtrack. Some levels are simply made up of abstract shapes, while others paint more of a picture book mini-scene. Toy-like interactions dot its various levels, as players can bounce into objects, look for hidden eyes, and do some light puzzle solving that requires minimal interaction. Players control a serpent creature that flies around colorful 2D levels like a kite. Hohokum is an abstract game that plays like an interactive art exhibit.
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